WoW’s game director says he’s keen on organising its scattered story for new players- ‘that is a weakness … Chris Metzen and I chatted [about it] a bunch’-

In a recent interview with WoW’s community council (thanks, WoWhead), the game’s current director Ion Hazzikostas was asked about the current state of the story, and how dang hard it is to introduce new players to its extensive lore.

For context, World of Warcraft’s had a long-standing issue: a ton of lore can only be found in secondary media—novels and the like. In chatting with our resident WoW-liker and guides writer Sarah James, she mentioned that she had to pour through massive google documents assembled by players just to get a birds-eye view on the whole thing. 

One is over 30 pages and she can’t remember where she found it, “I’m sure those links are from like, 2014”. As I look at this thing—with the only comment on it being a skeletal thumbs-up from …

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